Keeping exploration inside a known-recoverable region — reaches the same safety envelope by a different route than → Penalizing side effects by distance from a baseline

part of the supertheme Bounding what an agent can change or explore, not just what it's told to want

Bounded exploration and impact regularization are built for different failure modes, exploration risk versus side effects, yet both cash out as the same control-theoretic move borrowed from prior work: bound the worst case rather than model consequences exactly. Impact regularizers measure distance from a baseline policy built via reachability analysis and robust policy improvement (concrete-problems, §"Define an Impact Regularizer:", p. 5); bounded exploration checks whether a candidate action would exit a safe region, a check related to H-infinity control's minimization of worst-case response to bounded disturbance (concrete-problems, §"Bounded Exploration:", p. 15). Neither theme's own account states the parallel directly: impact regularization treats reachability analysis as a specification aid for penalizing change already made, while bounded exploration treats H-infinity control as a fence against action not yet taken. The convergence is structural, not causal, two independently motivated bounding strategies reaching the same robust-control guarantee from opposite temporal directions.